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BLAME!

BLAME!

ActionDramaScience FictionAnimation3.3

In the distant technological future, civilization has reached its ultimate Net-based form. An "infection" in the past caused the automated systems to spiral out of order, resulting in a multi-leveled city structure that replicates itself infinitely in all directions. Now humanity has lost access to the city's controls, and is hunted down and purged by the defense system known as the Safeguard. In a tiny corner of the city, a little enclave known as the Electro-Fishers is facing eventual extinction, trapped between the threat of the Safeguard and dwindling food supplies. A girl named Zuru goes on a journey to find food for her village, only to inadvertently cause doom when an observation tower senses her and summons a Safeguard pack to eliminate the threat. With her companions dead and all escape routes blocked, the only thing that can save her now is the sudden arrival of Killy the Wanderer, on his quest for the Net Terminal Genes, the key to restoring order to the world.In the distant technological future, civilization has reached its ultimate Net-based form. An "infection" in the past caused the automated systems to spiral out of order, resulting in a multi-leveled city structure that replicates itself...

May 20, 2017 · Directed by Hiroyuki Seshita

Your predicted score
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A simple estimate based mostly on pace, with small nudges for flow, payoff speed, and how much keeps happening. Rounded to the nearest 5 minutes.

Runtime1h 46m
Feels like1h 40m
↓ shorter
Where this movie sits
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How it's told

  • Pace. Slow burn or propulsive. How much patience the film asks of you.
  • Complexity. Straightforward or demanding. Whether you can sink in, or have to keep up.

What it feels like

  • Tone. Light or heavy. Whether it plays for fun or for weight.
  • Emotionality. Restrained or openly emotional. How much it reaches for your feelings.
  • Outlook. Bleak or hopeful. What it believes about people when it counts.
  • Intensity. Gentle or provocative. How far it is willing to push you.

What it's grounded in

  • Realism. Stylized or grounded. Whether it feels larger than life or plausibly real.
  • Substance. Pure entertainment or ideas. Whether you want a ride or something to chew on.
How it's told
Pace
Complexity
What it feels like
Tone
Emotionality
Outlook
Intensity
What it's grounded in
Realism
Substance

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