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Mission: Impossible II

Mission: Impossible II

AdventureActionThriller3.1

With computer genius Luther Stickell at his side and a beautiful thief on his mind, agent Ethan Hunt races across Australia and Spain to stop a former IMF agent from unleashing a genetically engineered biological weapon called Chimera. This mission, should Hunt choose to accept it, plunges him into the center of an international crisis of terrifying magnitude.With computer genius Luther Stickell at his side and a beautiful thief on his mind, agent Ethan Hunt races across Australia and Spain to stop a former IMF agent from unleashing a genetically engineered biological weapon called Chimera. This...

May 24, 2000 · Directed by John Woo

Your predicted score
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A simple estimate based mostly on pace, with small nudges for flow, payoff speed, and how much keeps happening. Rounded to the nearest 5 minutes.

Runtime2h 3m
Feels like1h 40m
↓ shorter
Where this movie sits
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How it's told

  • Pace. Slow burn or propulsive. How much patience the film asks of you.
  • Complexity. Straightforward or demanding. Whether you can sink in, or have to keep up.

What it feels like

  • Tone. Light or heavy. Whether it plays for fun or for weight.
  • Emotionality. Restrained or openly emotional. How much it reaches for your feelings.
  • Outlook. Bleak or hopeful. What it believes about people when it counts.
  • Intensity. Gentle or provocative. How far it is willing to push you.

What it's grounded in

  • Realism. Stylized or grounded. Whether it feels larger than life or plausibly real.
  • Substance. Pure entertainment or ideas. Whether you want a ride or something to chew on.
How it's told
Pace
Complexity
What it feels like
Tone
Emotionality
Outlook
Intensity
What it's grounded in
Realism
Substance

Cast & crew

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