
Tron
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a...
July 9, 1982 · Directed by Steven Lisberger
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A simple estimate based mostly on pace, with small nudges for flow, payoff speed, and how much keeps happening. Rounded to the nearest 5 minutes.
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How it's told
- Pace. Slow burn or propulsive. How much patience the film asks of you.
- Complexity. Straightforward or demanding. Whether you can sink in, or have to keep up.
What it feels like
- Tone. Light or heavy. Whether it plays for fun or for weight.
- Emotionality. Restrained or openly emotional. How much it reaches for your feelings.
- Outlook. Bleak or hopeful. What it believes about people when it counts.
- Intensity. Gentle or provocative. How far it is willing to push you.
What it's grounded in
- Realism. Stylized or grounded. Whether it feels larger than life or plausibly real.
- Substance. Pure entertainment or ideas. Whether you want a ride or something to chew on.
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