
Wreck-It Ralph
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph...
November 1, 2012 · Directed by Rich Moore
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A simple estimate based mostly on pace, with small nudges for flow, payoff speed, and how much keeps happening. Rounded to the nearest 5 minutes.
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How it's told
- Pace. Slow burn or propulsive. How much patience the film asks of you.
- Complexity. Straightforward or demanding. Whether you can sink in, or have to keep up.
What it feels like
- Tone. Light or heavy. Whether it plays for fun or for weight.
- Emotionality. Restrained or openly emotional. How much it reaches for your feelings.
- Outlook. Bleak or hopeful. What it believes about people when it counts.
- Intensity. Gentle or provocative. How far it is willing to push you.
What it's grounded in
- Realism. Stylized or grounded. Whether it feels larger than life or plausibly real.
- Substance. Pure entertainment or ideas. Whether you want a ride or something to chew on.
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