
Good Kill
In the shadowy world of drone warfare, combat unfolds like a video game–only with real lives at stake. After six tours of duty, Air Force pilot Tom Egan now fights the Taliban from an air-conditioned bunker in the Nevada desert. But as he yearns to get back in the cockpit of a real plane and becomes increasingly troubled by the collateral damage he causes each time he pushes a button, Egan’s nerves—and his relationship with his wife—begin to unravel.In the shadowy world of drone warfare, combat unfolds like a video game–only with real lives at stake. After six tours of duty, Air Force pilot Tom Egan now fights the Taliban from an air-conditioned bunker in the Nevada desert. But as he...
April 9, 2015 · Directed by Andrew Niccol
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A simple estimate based mostly on pace, with small nudges for flow, payoff speed, and how much keeps happening. Rounded to the nearest 5 minutes.
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How it's told
- Pace. Slow burn or propulsive. How much patience the film asks of you.
- Complexity. Straightforward or demanding. Whether you can sink in, or have to keep up.
What it feels like
- Tone. Light or heavy. Whether it plays for fun or for weight.
- Emotionality. Restrained or openly emotional. How much it reaches for your feelings.
- Outlook. Bleak or hopeful. What it believes about people when it counts.
- Intensity. Gentle or provocative. How far it is willing to push you.
What it's grounded in
- Realism. Stylized or grounded. Whether it feels larger than life or plausibly real.
- Substance. Pure entertainment or ideas. Whether you want a ride or something to chew on.
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